AoeStats
← Wololobster

Hideout

513683299Analyzed
2v2 RM · 4d ago on Oct 14, 2026· 78m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Saracens · Netherlands
1165
+16
🇳🇱 Georgians · Netherlands
1162
+16
vs
🇵🇹 Romans · Portugal
1183
-17
🇮🇳 Chinese · India
1147
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 3,287 10:03 21:26 38:53 ⚔ M@A Rush
38 2,987 9:49 29:27 51:40 ⚔ Scouts into Archers
37 2,886 12:08 16:56 45:23 ⛏ Fast Castle
30 2,325 9:34 22:11 34:38 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
36,930 32,090 15,610 3,680 88,310 110,109
42,095 26,294 12,775 4,300 85,464 120,755
20,550 40,200 18,120 6,025 84,895 87,766
22,025 33,765 14,455 1,500 71,745 78,964
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.