AoeStats
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MegaRandom

510723935Analyzed
2v2 RM · 18d ago on Oct 2, 2026· 35m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Danes · Poland
1138
+14
🇮🇳 Chinese · India
1097
+17
vs
🇦🇺 Franks · Australia
1107
-16
🇦🇺 Koreans · Australia
1096
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,318 11:38 23:14 — ⚔ Archer Rush
32 1,125 13:53 27:17 — ⛏ Fish Boom FC
29 1,024 12:09 16:11 — ⛏ Fish Boom FC
20 701 10:48 18:32 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,135 9,030 5,515 200 28,880 31,276
9,515 7,765 4,930 300 22,510 23,953
6,255 9,278 5,030 300 20,863 22,038
5,350 7,540 2,650 1,560 17,100 17,747
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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