AoeStats
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Arabia

504707239Analyzed
2v2 RM · 1mo ago on Sep 6, 2026· 39m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Romans · Türkiye
1070
+16
🇹🇷 Bulgarians · Türkiye
1070
+16
vs
🇮🇳 Franks · India
1117
-17
🇦🇺 Khmer · Australia
1036
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,465 9:53 24:25 — ⚔ Scout Rush
25 975 9:21 24:06 36:26 ⚔ Drush
25 971 11:47 22:16 —
22 847 9:24 20:32 37:33 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
11,430 11,298 5,645 1,260 29,633 33,474
12,845 10,174 4,700 1,725 29,444 32,503
13,020 9,767 5,325 850 28,962 32,889
6,755 6,597 2,380 850 16,582 18,753
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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