AoeStats
← teo-mann

Arena

512600321Analyzed
2v2 RM · 10d ago on Oct 10, 2026· 48m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Wei · Germany
852
+15
🇨🇿 Bohemians · Czechia
777
+18
vs
🇹🇷 Maya · Türkiye
872
-18
🇹🇷 Britons · Türkiye
789
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,401 11:02 15:27 28:15 ⛏ Fast Castle
25 1,200 10:17 20:07 27:53 ⛏ Fast Castle
19 928 10:31 18:57 33:35 ⚔ FC into Scouts
17 826 10:45 19:36 29:24 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
15,070 19,665 14,980 2,905 52,620 64,852
15,765 11,370 10,630 1,300 39,065 41,703
13,705 11,455 8,320 3,350 36,830 39,426
12,765 10,340 10,675 985 34,765 38,841
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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