AoeStats
← Karel Goth

Arena

511354541Analyzed
2v2 RM · 12d ago on Oct 4, 2026· 80m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Mongols · Slovakia
1326
+8
🇸🇰 Huns · Slovakia
878
+75
vs
🇨🇱 Franks · Chile
1103
-16
🇷🇺 Celts · Russia
1094
-16
Player eAPM Actions Feudal Castle Imperial Opening
72 5,792 9:52 13:39 28:38 ⛏ Fast Castle
43 3,439 12:13 21:39 50:22 ⛏ Fast Castle
33 2,639 10:18 16:04 33:42 ⛏ Fast Castle
17 1,392 12:00 16:21 36:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,135 65,113 39,860 6,500 140,608 170,753
68,270 41,025 20,525 4,380 134,200 150,250
45,240 23,190 10,225 2,835 81,490 88,992
23,710 22,125 15,550 625 62,010 79,479
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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