AoeStats
← Karel Goth

Arena

511333364Analyzed
2v2 RM · 12d ago on Oct 4, 2026· 77m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇹 Tatars · Lithuania
1278
+10
🇦🇺 Sicilians · Australia
942
+23
vs
🇸🇰 Burgundians · Slovakia
1351
-25
🇸🇰 Aztecs · Slovakia
904
-26
Player eAPM Actions Feudal Castle Imperial Opening
68 5,218 10:59 14:53 28:53 ⛏ Fast Castle
43 3,353 11:48 17:07 30:16 ⛏ Fast Castle
32 2,487 10:06 13:45 30:23 ⛏ Fast Castle
32 2,432 12:03 23:12 37:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
113,390 39,433 34,100 5,050 191,973 197,764
87,110 41,380 19,790 3,485 151,765 170,570
62,180 49,170 16,010 5,475 132,835 138,301
30,145 13,163 11,910 2,155 57,373 113,759
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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