AoeStats
← Karel Goth

African Clearing

511322020Analyzed
2v2 RM · 14d ago on Oct 4, 2026· 19m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
1109
+20
🇺🇸 Mongols · United States
1072
+20
vs
🇸🇰 Mongols · Slovakia
1406
-28
🇸🇰 Slavs · Slovakia
973
-37
Player eAPM Actions Feudal Castle Imperial Opening
51 985 12:29 16:10 — ⛏ Fast Castle
38 734 18:20 — —
23 453 11:53 — — ⚔ Scout Rush
18 343 12:06 17:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,305 2,314 250 200 7,069 7,412
3,555 1,654 490 200 5,899 5,661
3,495 1,958 50 100 5,603 5,316
2,450 650 0 100 3,200 2,727
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.