AoeStats
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Arena

511456450Analyzed
3v3 RM · 14d ago on Oct 5, 2026· 37m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1371
+15
🇺🇸 Poles · United States
1302
+18
🇺🇸 Turks · United States
1238
+21
vs
🇨🇴 Danes · Colombia
1396
-20
🇺🇸 Varangians · United States
1350
-18
🇲🇽 Bohemians · Mexico
1298
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 1,221 10:26 15:19 — ⛏ Fast Castle
30 1,117 8:54 22:25 — ⚔ Towers FC
28 1,066 10:54 14:50 35:23 ⛏ Fast Castle
28 1,047 11:05 14:58 30:47 ⛏ Fast Castle
24 892 10:52 14:46 31:17 ⛏ Fast Castle
20 750 13:21 18:02 28:20 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,285 7,965 7,335 950 35,535 36,949
13,690 10,300 6,605 750 31,345 34,972
10,850 11,290 4,795 1,775 28,710 31,300
11,970 8,340 5,555 1,500 27,365 29,265
11,905 9,233 2,685 1,730 25,553 27,683
3,430 4,193 680 975 9,278 9,785
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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