AoeStats
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MegaRandom

511452285Analyzed
4v4 RM · 13d ago on Oct 5, 2026· 34m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Mongols · Colombia
1383
+13
🇺🇸 Japanese · United States
1354
+15
🇺🇸 Khmer · United States
1335
+15
🇲🇽 Saracens · Mexico
1280
+18
vs
🇨🇦 Romans · Canada
1403
-19
🇺🇸 Mongols · United States
1366
-17
🇺🇾 Persians · Uruguay
1276
-13
🇨🇴 Magyars · Colombia
1248
-12
Player eAPM Actions Feudal Castle Imperial Opening
69 2,418 9:44 28:20 — ⚔ Scout Rush
52 1,792 9:14 26:48 — ⚔ Scout Rush
51 1,774 9:47 24:41 — ⚔ Fish Boom into Scouts
42 1,470 9:33 26:56 — ⚔ Archer Rush
39 1,351 9:49 24:59 — ⚔ Archer Rush
32 1,119 9:59 24:32 — ⚔ Archer Rush
32 1,126 9:04 22:55 — ⚔ Scout Rush
31 1,092 10:06 23:07 — ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
13,885 5,858 5,720 100 25,563 25,860
12,200 8,964 4,100 200 25,464 25,494
12,800 5,715 4,290 100 22,905 23,993
8,015 8,385 4,685 200 21,285 23,975
12,150 5,740 2,115 200 20,205 21,295
7,070 7,322 4,995 0 19,387 21,242
7,975 5,895 1,100 975 15,945 15,882
5,520 5,260 1,790 100 12,670 13,798
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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