AoeStats
← Mr.Peabody

Arabia

511793970Analyzed
2v2 RM · 13d ago on Oct 6, 2026· 46m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Ethiopians · Vietnam
1097
+14
🇨🇳 Goths · China
1030
+16
vs
🇹🇷 Mongols · Türkiye
1097
-17
🇷🇴 Byzantines · Romania
988
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 2,663 9:27 24:29 42:34 ⚔ Archer Rush
38 1,790 9:19 20:16 39:33 ⚔ Scouts into Skirms
32 1,516 9:18 21:46 45:39 ⚔ Skirmisher Rush
21 971 10:56 22:28 29:34 ⚔ Archers into Skirms into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
18,095 15,190 7,725 1,925 42,935 49,133
16,220 11,566 9,015 1,700 38,501 42,452
13,175 12,580 4,695 1,700 32,150 34,421
9,035 8,955 3,900 1,700 23,590 23,719
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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