AoeStats
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Arena

505545330Analyzed
4v4 RM · 24d ago on Sep 9, 2026· 66m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Britons · Canada
1204
+15
🇺🇸 Japanese · United States
1192
+15
🇨🇳 Mongols · China
1162
+17
🇺🇸 Cumans · United States
1138
+18
🇨🇴 Persians · Colombia
1292
-21
🇩🇪 Portuguese · Germany
1175
-16
🇧🇷 Lithuanians · Brazil
1164
-16
🇬🇹 Bohemians · Guatemala
1078
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 3,162 10:08 14:18 28:00 ⛏ Fast Castle
47 3,128 9:56 14:05 29:56 ⛏ Fast Castle
34 2,270 11:40 15:50 29:38 ⛏ Fast Castle
33 2,190 10:40 17:43 28:33 ⛏ Fast Castle
30 1,997 10:32 15:17 31:57 ⛏ Fast Castle
27 1,801 10:49 15:38 32:03 ⛏ Fast Castle
22 1,474 11:01 14:27 29:48 ⛏ Fast Castle
17 1,147 9:42 14:06 30:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
64,095 34,295 30,270 4,665 133,325 133,902
54,960 30,505 17,485 7,045 109,995 139,798
54,245 24,625 18,940 4,300 102,110 112,389
28,470 30,900 12,260 4,150 75,780 91,279
19,830 30,025 20,770 2,355 72,980 85,514
32,425 22,940 12,935 3,795 72,095 87,799
19,310 18,230 7,990 4,050 49,580 58,703
16,645 20,110 8,050 1,940 46,745 48,223
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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