AoeStats
← CazadorGT

Arabia

505527626Analyzed
2v2 RM · 24d ago on Sep 9, 2026· 29m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Persians · Peru
1158
+13
🇨🇴 Ethiopians · Colombia
1088
+15
🇬🇹 Lithuanians · Guatemala
1092
-14
🇿🇦 Ethiopians · South Africa
1069
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 1,541 10:43 24:01 — ⚔ M@A into Archers into Skirms
39 1,144 9:04 27:14 — ⚔ Scouts into Skirms
35 1,049 10:10 25:50 — ⚔ Scout Rush
21 620 10:58 14:49 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,055 5,859 2,230 200 14,344 14,339
6,690 4,573 1,670 355 13,288 13,484
6,515 4,956 1,180 0 12,651 12,968
6,500 3,422 1,940 660 12,522 13,001
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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