AoeStats
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Black Forest

511643344Analyzed
4v4 RM · 12d ago on Oct 5, 2026· 2m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1020
+13
🇦🇷 Turks · Argentina
946
+16
🇬🇧 Ethiopians · United Kingdom
859
+21
857
+21
vs
🇺🇸 Britons · United States
982
-19
🇺🇸 Koreans · United States
954
-18
🇲🇽 Celts · Mexico
943
-17
🇨🇱 Bohemians · Chile
931
-17
Player eAPM Actions Feudal Castle Imperial Opening
50 124 — — —
37 92 — — —
28 70 — — —
25 61 — — —
20 49 — — —
17 42 — — —
15 36 — — —
13 32 — — —

Resources

Player Food Wood Gold Stone Spent Collected
500 24 50 0 574 360
350 0 50 0 400 200
300 0 50 0 350 385
150 133 50 0 333 0
200 0 0 0 200 255
100 57 0 0 157 68
150 0 0 0 150 135
50 0 0 0 50 135
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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