AoeStats
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Coastal Forest

510830880Analyzed
3v3 RM · 1d ago on Oct 2, 2026· 19m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saxons · Germany
1609
+12
🇩🇪 Persians · Germany
1592
+13
🇩🇪 Ethiopians · Germany
1513
+17
🇨🇱 Varangians · Chile
1696
-20
🇦🇷 Japanese · Argentina
1551
-15
1328
-7
Player eAPM Actions Feudal Castle Imperial Opening
65 1,268 10:24 18:13 — ⛏ Fish Boom into Galleys FC
58 1,132 9:42 — — ⚔ Fish Boom into Scouts
55 1,065 9:19 — — ⚔ Archer Rush
39 769 10:42 14:40 — ⛏ Fish Boom FC
37 723 8:43 — — ⚔ Scout Rush
23 447 9:23 — — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
4,700 4,525 1,405 100 10,730 10,840
5,485 3,085 150 125 8,845 9,179
4,275 3,499 800 0 8,574 9,222
4,940 3,260 50 0 8,250 8,316
3,495 2,945 590 125 7,155 7,744
2,895 3,040 1,045 125 7,105 7,860
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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