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African Clearing

511133733Analyzed
4v4 RM · 14d ago on Oct 3, 2026· 57m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Mongols · United Kingdom
1332
+14
🇺🇸 Hindustanis · United States
1305
+15
🇦🇷 Khmer · Argentina
1296
+15
🇦🇷 Persians · Argentina
1235
+18
vs
🇲🇪 Saxons · Montenegro
1313
-17
🇲🇪 Varangians · Montenegro
1298
-16
🇲🇪 Dravidians · Montenegro
1266
-15
🇲🇪 Georgians · Montenegro
1235
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 3,098 12:43 27:32 — ⚔ Archers into Skirms
38 2,194 13:15 24:37 42:11 ⚔ M@A into Skirms
37 2,139 12:43 26:36 43:09 ⚔ Scout Rush
33 1,877 14:42 18:27 48:05 ⛏ Fast Castle
31 1,761 12:35 27:46 41:17 ⚔ Scout Rush
27 1,577 14:23 27:26 — ⚔ Scout Rush
25 1,413 13:24 22:28 — ⚔ Scout Rush
24 1,397 13:38 17:33 41:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,745 12,497 20,300 3,000 76,542 81,929
33,255 18,395 12,835 3,750 68,235 75,924
30,765 20,224 13,655 3,585 68,229 74,166
21,470 14,145 14,145 2,450 52,210 59,187
23,315 13,265 9,480 5,740 51,800 58,574
13,705 14,533 4,340 2,200 34,778 45,219
10,630 5,510 2,960 300 19,400 21,141
8,555 4,990 1,265 300 15,110 16,440
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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