AoeStats
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MegaRandom

507199374Analyzed
3v3 RM · 1mo ago on Sep 17, 2026· 53m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Lithuanians · United States
1101
+14
🇺🇸 Celts · United States
1021
+32
🇺🇸 Jurchens · United States
1001
+18
vs
🇨🇴 Poles · Colombia
1053
-17
🇨🇴 Goths · Colombia
1047
-16
🇨🇴 Mongols · Colombia
1037
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 2,694 10:04 23:24 40:09 ⚔ Archer Rush
39 2,065 10:55 18:06 37:11 ⛏ Fast Castle
34 1,821 11:15 21:51 44:38 ⚔ Scout Rush
22 1,154 12:03 22:46 45:21 ⚔ Scout Rush
18 967 15:06 24:03 42:25 ⛏ Fast Castle
15 820 12:41 20:20 41:52

Resources

Player Food Wood Gold Stone Spent Collected
23,445 14,035 14,470 1,650 53,600 56,510
24,395 15,625 10,960 2,050 53,030 61,385
24,290 19,075 3,925 1,700 48,990 59,739
21,185 16,368 6,690 950 45,193 65,629
19,630 8,800 11,545 950 40,925 47,663
19,990 9,342 8,510 1,500 39,342 51,116
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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