AoeStats
← 鲨丁鱼

Nomad

511333559Analyzed
4v4 RM · 15d ago on Oct 4, 2026· 79m 47s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Lithuanians · China
1610
+9
🇭🇰 Spanish · Hong Kong SAR China
1526
+12
🇨🇳 Vietnamese · China
1376
+19
🇨🇳 Persians · China
1330
+20
vs
🇨🇳 Spanish · China
1484
-17
🇭🇰 Lithuanians · Hong Kong SAR China
1442
-15
🇨🇳 Hindustanis · China
1421
-14
🇹🇼 Mongols · Taiwan
1415
-14
Player eAPM Actions Feudal Castle Imperial Opening
62 4,979 13:41 17:52 36:12 ⛏ Fish Boom FC
51 4,093 13:02 16:57 35:30 ⛏ Fish Boom FC
47 3,750 20:16 28:41 38:13 ⛏ Fish Boom FC
43 3,392 13:36 18:35 34:32 ⛏ Fish Boom FC
40 3,157 14:08 18:00 33:43 ⛏ Fish Boom FC
36 2,869 14:43 18:54 33:15 ⛏ Fish Boom FC
35 2,760 15:34 22:46 — ⛏ Fish Boom FC
32 2,514 13:39 17:09 39:59 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
69,970 31,963 22,325 6,655 130,913 136,405
62,945 24,875 24,575 6,585 118,980 131,209
16,650 53,555 34,660 7,635 112,500 142,840
34,255 32,430 18,635 11,355 96,675 113,439
23,920 36,665 25,690 6,100 92,375 123,176
41,600 34,074 12,125 3,200 90,999 93,612
22,160 16,720 8,695 3,430 51,005 52,391
10,400 10,966 3,020 2,110 26,496 27,309
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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