AoeStats
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Black Forest

512872467Analyzed
4v4 RM · 6d ago on Oct 11, 2026· 64m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Slavs · Australia
1106
+14
🇧🇷 Varangians · Brazil
1007
+18
🇩🇪 Teutons · Germany
954
+20
🇹🇷 Bengalis · Türkiye
939
+21
vs
🇹🇼 Khmer · Taiwan
1114
-21
🇹🇼 Franks · Taiwan
1055
-18
🇨🇳 Danes · China
1011
-17
🇩🇪 Bohemians · Germany
1008
-17
Player eAPM Actions Feudal Castle Imperial Opening
46 2,994 10:38 14:30 29:23 ⛏ Fast Castle
28 1,840 12:50 20:27 34:23 ⛏ Fish Boom FC
26 1,694 10:51 17:58 31:04 ⛏ Fast Castle
26 1,681 12:30 17:35 31:00 ⛏ Fish Boom FC
21 1,382 12:05 30:07 35:32 ⚔ Archers into Fish Boom
21 1,359 14:00 17:53 31:53 ⛏ Fish Boom FC
19 1,228 13:39 17:42 29:28 ⛏ Fish Boom FC
17 1,116 14:05 22:41 46:51 ⚔ Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
54,455 29,806 29,920 3,250 117,431 135,589
44,960 53,362 17,845 1,035 117,202 123,988
11,575 50,780 37,650 1,600 101,605 117,381
37,220 46,120 13,220 3,415 99,975 110,062
47,190 25,060 22,655 4,750 99,655 104,079
32,825 27,443 29,595 3,565 93,428 127,077
31,800 23,626 18,355 4,975 78,756 90,925
19,680 13,033 5,020 2,575 40,308 49,625
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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