AoeStats
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Arabia

513751649Analyzed
3v3 RM · 3d ago on Oct 15, 2026· 52m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Lithuanians · Mexico
1372
+11
🇲🇽 Vietnamese · Mexico
1354
+12
🇨🇴 Italians · Colombia
1312
+14
vs
🇨🇦 Maya · Canada
1314
-14
🇦🇷 Khmer · Argentina
1259
-12
🇻🇪 Saracens · Venezuela
1223
-11
Player eAPM Actions Feudal Castle Imperial Opening
88 4,639 9:37 27:52 — ⚔ Archers into Skirms
52 2,763 9:19 20:55 41:20 ⚔ Archer Rush
50 2,646 11:58 23:10 36:58 ⚔ Archer Rush
49 2,578 8:59 27:20 46:40 ⚔ Archer Rush
40 2,090 9:15 29:48 48:13 ⚔ Scout Rush
38 2,024 8:07 21:02 39:11 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
33,415 20,911 16,420 5,030 75,776 82,445
16,870 14,484 16,560 1,600 49,514 54,897
15,250 18,464 11,285 1,780 46,779 49,172
28,230 7,414 8,220 200 44,064 47,929
12,035 18,031 9,830 1,500 41,396 46,337
10,720 11,986 3,570 1,850 28,126 29,421
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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