AoeStats
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African Clearing

513095186Analyzed
4v4 RM · 7d ago on Oct 12, 2026· 40m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Berbers · China
1310
+14
🇨🇳 Celts · China
1257
+16
🇦🇷 Malay · Argentina
1248
+17
🇦🇷 Vietnamese · Argentina
1204
+19
vs
🇨🇦 Berbers · Canada
1296
-18
🇯🇵 Varangians · Japan
1282
-17
🇲🇽 Georgians · Mexico
1270
-17
🇨🇷 Romans · Costa Rica
1216
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 1,893 13:47 17:54 — ⛏ Fast Castle
35 1,418 13:04 21:09 37:18 ⚔ Scout Rush
34 1,386 12:21 17:14 — ⛏ Fast Castle
32 1,308 12:28 23:36 — ⚔ Scout Rush
25 1,018 13:24 22:48 39:45 ⚔ Archer Rush
24 965 13:32 18:24 — ⚔ Scouts FC
23 949 13:50 17:50 33:41 ⛏ Fast Castle
19 767 13:44 17:27 39:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,330 12,051 6,460 2,350 42,191 44,512
14,565 8,849 6,295 2,350 32,059 33,205
12,615 11,720 2,140 1,050 27,525 29,024
14,370 8,321 3,055 1,450 27,196 28,935
11,905 10,343 2,285 1,050 25,583 27,129
10,455 9,325 2,725 2,260 24,765 29,831
8,815 8,977 3,615 1,705 23,112 23,116
2,990 1,815 250 325 5,380 5,814
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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