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Nomad

511681481Analyzed
4v4 RM · 13d ago on Oct 6, 2026· 50m 20s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1302
+16
🇨🇦 Maya · Canada
1264
+18
🇲🇽 Persians · Mexico
1246
+18
🇵🇪 Vietnamese · Peru
1211
+20
vs
🇮🇳 Khmer · India
1342
-20
🇨🇳 Varangians · China
1317
-19
🇨🇳 Vietnamese · China
1286
-17
🇨🇳 Jurchens · China
1247
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 2,320 14:21 18:41 34:50 ⛏ Fish Boom FC
41 2,079 14:55 18:39 — ⚔ Fish Boom FC into Archers
35 1,742 13:38 19:06 38:07 ⛏ Fish Boom FC
33 1,667 13:21 23:22 44:30 ⚔ Archer Rush
31 1,565 14:51 19:13 44:27 ⛏ Fish Boom FC
29 1,484 13:35 17:37 48:54 ⛏ Fish Boom FC
21 1,078 14:25 17:39 43:39 ⛏ Fish Boom FC
20 1,021 14:35 50:12 — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,320 19,475 9,665 5,900 49,360 56,676
17,370 13,503 8,075 3,050 41,998 54,116
21,740 12,539 5,270 1,050 40,599 46,320
15,485 11,923 7,085 3,955 38,448 40,763
12,565 13,358 7,530 1,050 34,503 39,951
11,950 11,825 4,855 3,110 31,740 37,207
6,325 6,935 3,925 850 18,035 20,875
6,030 5,857 560 1,220 13,667 17,395
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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