AoeStats
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Arena

511679162Analyzed
4v4 RM · 8d ago on Oct 6, 2026· 21m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Cumans · India
1383
+11
🇮🇳 Armenians · India
1380
+11
🇮🇳 Franks · India
1267
+15
🇨🇳 Jurchens · China
1230
+17
vs
🇨🇦 Berbers · Canada
1278
-14
🇦🇷 Burgundians · Argentina
1271
-14
🇺🇸 Turks · United States
1247
-13
🇨🇳 Chinese · China
1243
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 785 8:29 — —
36 780 10:21 21:00 — ⛏ Fast Castle
35 741 10:21 14:17 — ⛏ Fast Castle
29 629 11:04 15:11 — ⛏ Fast Castle
27 588 10:34 15:30 — ⛏ Fast Castle
25 546 10:13 — — ⚔ M@A Rush
18 379 11:17 15:47 — ⛏ Fast Castle
13 281 11:14 16:13 21:11 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
4,150 3,660 1,145 100 9,055 9,280
4,985 3,205 650 100 8,940 9,522
4,755 2,540 1,325 100 8,720 9,383
4,825 2,505 795 0 8,125 8,164
3,225 4,245 425 100 7,995 8,572
4,525 2,115 1,050 0 7,690 9,950
4,210 2,400 925 0 7,535 8,146
3,350 1,303 200 395 5,248 6,714
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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