AoeStats
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Arena

511467087Analyzed
4v4 RM · 13d ago on Oct 5, 2026· 41m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Lithuanians · Taiwan
1304
+13
🇨🇦 Poles · Canada
1263
+15
🇨🇳 Franks · China
1208
+17
🇨🇳 Mongols · China
1152
+20
vs
🇺🇸 Britons · United States
1314
-19
🇺🇸 Lithuanians · United States
1259
-17
🇪🇸 Varangians · Spain
1235
-16
🇺🇸 Britons · United States
1153
-13
Player eAPM Actions Feudal Castle Imperial Opening
64 2,681 10:39 14:28 28:46 ⚔ FC into Scouts
40 1,655 11:27 16:01 29:53 ⛏ Fast Castle
40 1,684 10:56 14:43 29:20 ⛏ Fast Castle
40 1,677 10:32 14:05 29:01 ⛏ Fast Castle
31 1,318 9:47 14:42 30:31 ⛏ Fast Castle
27 1,134 8:51 14:45 32:08 ⛏ Fast Castle
22 940 10:48 14:38 33:51 ⛏ Fast Castle
21 881 10:22 14:27 29:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,975 25,350 12,690 950 63,965 68,345
28,325 15,235 17,985 2,350 63,895 70,656
26,400 14,220 11,510 1,800 53,930 55,995
24,420 14,140 12,745 950 52,255 61,266
15,825 17,930 12,040 2,150 47,945 57,559
22,965 14,635 8,380 1,600 47,580 63,990
15,720 12,235 7,885 2,900 38,740 47,396
12,670 14,750 7,235 1,600 36,255 45,994
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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