AoeStats
← Ragnarök

Black Forest

511890799Analyzed
4v4 RM · 10d ago on Oct 7, 2026· 57m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Poles · United States
1118
+13
🇺🇸 Khmer · United States
1107
+13
🇨🇴 Saracens · Colombia
1059
+15
🇦🇷 Mongols · Argentina
1054
+15
vs
🇨🇳 Franks · China
1070
-15
🇦🇺 Vietnamese · Australia
1059
-15
🇦🇷 Japanese · Argentina
1048
-14
🇨🇳 Turks · China
987
-12
Player eAPM Actions Feudal Castle Imperial Opening
69 3,985 9:03 24:58 34:48 ⚔ Archer Rush
38 2,198 10:18 13:56 29:18 ⛏ Fast Castle
31 1,780 11:38 17:52 31:43 ⛏ Fast Castle
31 1,804 11:59 16:11 34:08 ⛏ Fast Castle
25 1,429 14:01 18:20 35:47 ⛏ Fast Castle
24 1,386 11:13 17:21 26:06 ⛏ Fast Castle
22 1,280 11:43 17:02 30:59 ⛏ Fish Boom FC
20 1,160 11:55 20:58 36:31 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
47,175 37,515 23,605 4,300 112,595 116,730
50,295 26,115 27,775 1,600 105,785 110,200
40,890 32,865 15,130 850 89,735 94,964
41,810 13,470 21,945 750 77,975 93,781
25,580 23,552 16,590 3,720 69,442 79,228
25,345 18,605 18,255 3,125 65,330 67,766
20,280 20,930 13,785 1,050 56,045 61,164
22,105 21,470 6,500 3,690 53,765 56,473
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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