AoeStats
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African Clearing

511874743Analyzed
4v4 RM · 11d ago on Oct 7, 2026· 57m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burgundians · United States
1125
+15
🇺🇸 Saracens · United States
1114
+15
🇨🇴 Vietnamese · Colombia
1057
+18
🇨🇦 Mongols · Canada
1037
+19
vs
🇺🇸 Varangians · United States
1181
-20
🇺🇸 Bohemians · United States
1095
-17
🇺🇸 Mongols · United States
1076
-16
🇺🇸 Danes · United States
1041
-14
Player eAPM Actions Feudal Castle Imperial Opening
79 4,559 11:48 24:14 42:23 ⚔ Scout Rush
45 2,613 13:46 22:54 47:05 ⚔ Scout Rush
44 2,531 13:49 23:50 41:53
43 2,474 13:18 25:32 42:57 ⚔ M@A Rush
31 1,804 13:38 17:40 45:09 ⚔ Scouts FC
28 1,644 13:42 23:27 38:58 ⛏ Fast Castle
28 1,632 14:38 47:22 — ⚔ Towers FC
22 1,247 15:43 34:09 48:08 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,540 24,820 18,555 4,850 68,765 80,301
20,930 19,629 11,995 3,850 56,404 64,077
19,910 25,109 9,770 1,600 56,389 62,507
23,200 17,681 8,490 4,415 53,786 67,741
17,110 16,594 8,305 3,320 45,329 49,199
14,825 9,735 7,495 2,990 35,045 36,781
9,115 6,559 10,065 1,155 26,894 32,245
7,700 6,645 430 1,550 16,325 17,554
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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