AoeStats
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Arena

511187923Analyzed
2v2 RM · 12d ago on Oct 4, 2026· 40m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Dravidians · United States
1343
+14
🇺🇸 Georgians · United States
1343
+14
vs
🇨🇱 Britons · Chile
1384
-18
🇨🇱 Spanish · Chile
1198
-10
Player eAPM Actions Feudal Castle Imperial Opening
48 1,953 9:29 13:37 26:38 ⛏ Fast Castle
43 1,730 10:45 14:44 30:48 ⛏ Fast Castle
42 1,715 10:14 14:03 26:35 ⛏ Fast Castle
28 1,124 10:52 16:21 38:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,500 13,010 12,170 2,250 48,930 58,086
15,860 16,455 9,655 2,380 44,350 51,428
18,390 15,820 4,660 1,250 40,120 45,932
10,575 6,726 4,495 2,050 23,846 30,618
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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