AoeStats
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Arena

511181944Analyzed
2v2 RM · 12d ago on Oct 4, 2026· 39m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
1326
+17
🇺🇸 Jurchens · United States
1326
+17
vs
🇨🇴 Persians · Colombia
1365
-18
🇨🇴 Teutons · Colombia
1323
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 1,829 9:52 14:39 34:13 ⛏ Fast Castle
45 1,786 10:24 14:34 28:51 ⛏ Fast Castle
41 1,637 8:57 22:14 34:29 ⚔ Towers FC
38 1,510 10:21 14:29 28:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,845 17,615 8,890 3,000 50,350 58,928
18,805 13,840 10,150 1,500 44,295 54,188
12,285 12,028 5,690 970 30,973 35,521
10,645 7,995 3,915 2,150 24,705 27,763
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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