AoeStats
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Arena

511177060Analyzed
2v2 RM · 12d ago on Oct 4, 2026· 34m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
1312
+14
🇺🇸 Bengalis · United States
1312
+14
vs
🇹🇼 Magyars · Taiwan
1269
-14
🇹🇼 Wei · Taiwan
1260
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 1,469 10:28 16:12 31:09 ⛏ Fast Castle
42 1,451 10:37 14:35 28:11 ⛏ Fast Castle
37 1,259 9:22 16:55 31:28 ⛏ Fast Castle
28 961 8:57 — — ⚔ Towers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
19,870 12,390 8,495 1,700 42,455 44,221
14,075 11,865 6,575 2,400 34,915 38,513
13,305 9,922 4,185 960 28,372 29,787
4,065 2,281 200 710 7,256 8,423
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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