AoeStats
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Arena

511130367Analyzed
3v3 RM · 12d ago on Oct 3, 2026· 47m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saxons · China
1246
+18
1224
+19
🇺🇸 Britons · United States
1200
+20
vs
🇺🇸 Bohemians · United States
1333
-21
🇺🇸 Bengalis · United States
1333
-21
🇩🇪 Varangians · Germany
1184
-23
Player eAPM Actions Feudal Castle Imperial Opening
41 1,965 10:32 14:08 27:41 ⛏ Fast Castle
41 1,940 10:17 15:02 29:09 ⛏ Fast Castle
37 1,734 10:50 14:27 33:56 ⛏ Fast Castle
35 1,638 10:51 14:35 42:24 ⛏ Fast Castle
29 1,352 11:05 14:46 30:13 ⛏ Fast Castle
27 1,275 10:30 15:09 31:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,285 21,470 12,515 3,850 62,120 73,875
24,080 15,555 12,725 1,750 54,110 64,001
16,850 20,720 8,695 4,850 51,115 52,246
14,945 18,995 14,385 2,250 50,575 75,159
13,025 17,663 13,165 4,950 48,803 70,762
10,625 9,577 2,520 400 23,122 26,992
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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