AoeStats
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Arena

512968768Analyzed
4v4 RM · 8d ago on Oct 11, 2026· 38m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Tatars · United Kingdom
1341
+11
🇵🇱 Celts · Poland
1339
+11
🇵🇱 Wei · Poland
1257
+14
🇮🇱 Romans · Israel
1177
+16
vs
🇨🇴 Bengalis · Colombia
1236
-14
🇬🇧 Mongols · United Kingdom
1226
-14
🇷🇺 Lithuanians · Russia
1195
-12
🇬🇧 Khmer · United Kingdom
1189
-12
Player eAPM Actions Feudal Castle Imperial Opening
61 2,356 10:30 14:05 — ⛏ Fast Castle
47 1,819 10:51 17:44 29:03 ⛏ Fast Castle
42 1,632 10:56 15:29 29:19 ⛏ Fast Castle
41 1,591 11:11 15:19 28:23 ⛏ Fast Castle
41 1,584 11:10 25:18 37:07
22 837 10:38 16:39 34:08 ⛏ Fast Castle
19 742 10:52 14:56 30:41 ⛏ Fast Castle
13 496 11:41 15:11 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,350 12,805 13,030 2,935 53,120 60,283
16,425 18,420 10,660 2,900 48,405 60,182
4,600 15,515 10,855 0 30,970 32,226
15,740 7,805 5,235 1,830 30,610 34,843
10,625 10,445 5,645 1,400 28,115 32,312
14,765 8,400 3,885 0 27,050 27,895
9,000 7,190 1,150 950 18,290 23,100
4,500 3,760 1,075 200 9,535 9,787
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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