AoeStats
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Arena

511895574Analyzed
4v4 RM · 13d ago on Oct 7, 2026· 30m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Celts · China
1252
+14
🇨🇳 Jurchens · China
1235
+15
🇮🇳 Tupi · India
1216
+16
🇨🇳 Persians · China
1213
+16
vs
🇵🇪 Danes · Peru
1314
-20
🇻🇳 Khmer · Vietnam
1235
-16
🇹🇼 Japanese · Taiwan
1217
-15
🇵🇪 Italians · Peru
1090
-10
Player eAPM Actions Feudal Castle Imperial Opening
35 1,059 10:24 16:49 — ⛏ Fast Castle
32 952 10:20 13:57 26:26 ⛏ Fast Castle
27 813 11:03 14:45 — ⛏ Fast Castle
26 769 10:29 14:10 — ⛏ Fast Castle
26 789 9:57 14:25 29:57 ⛏ Fast Castle
24 728 11:08 14:43 — ⛏ Fast Castle
18 533 10:38 18:22 — ⛏ Fast Castle
14 412 12:51 18:32 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,440 8,425 6,480 200 33,545 33,675
13,600 8,415 1,725 1,760 25,500 31,223
11,640 6,935 1,555 300 20,430 24,434
6,025 4,605 1,845 775 13,250 14,427
4,080 4,770 3,005 650 12,505 15,483
6,750 3,960 450 750 11,910 12,967
6,550 2,740 250 100 9,640 11,065
3,300 2,260 250 650 6,460 6,824
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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