AoeStats
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Black Forest

513337151Analyzed
4v4 RM · 4d ago on Oct 13, 2026· 7m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vikings · United States
1651
+14
🇦🇺 Muisca · Australia
1627
+15
🇨🇦 Spanish · Canada
1626
+15
🇨🇦 Malians · Canada
1600
+16
vs
🇱🇻 Vietnamese · Latvia
1678
-18
🇹🇼 Lithuanians · Taiwan
1636
-16
🇺🇸 Maya · United States
1581
-14
🇺🇸 Wu · United States
1531
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 269 — — — ⛏ Fish Boom
33 240 — — —
25 186 — — —
23 173 — — —
16 120 — — —
9 63 — — —
4 32 — — —
0 2 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,500 825 0 0 2,325 2,325
1,800 425 50 0 2,275 2,085
750 650 0 0 1,400 1,597
450 25 50 0 525 483
400 0 0 0 400 362
50 100 0 0 150 531
50 25 0 0 75 120
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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