AoeStats
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African Clearing

511665693Analyzed
4v4 RM · 12d ago on Oct 6, 2026· 42m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
1236
+13
🇺🇸 Maya · United States
1203
+15
🇺🇸 Poles · United States
1202
+15
🇺🇸 Japanese · United States
1189
+15
vs
🇺🇸 Turks · United States
1211
-17
🇺🇸 Danes · United States
1189
-15
🇺🇸 Mongols · United States
1187
-15
🇺🇸 Persians · United States
1097
-11
Player eAPM Actions Feudal Castle Imperial Opening
50 2,124 12:55 21:16 38:06 ⚔ Archer Rush
43 1,826 14:42 26:56 — ⚔ Fish Boom into Scouts
30 1,252 14:20 18:20 — ⛏ Fast Castle
30 1,273 13:27 23:08 — ⚔ Scouts into Skirms
27 1,135 12:51 21:33 38:38 ⛏ Fish Boom FC
24 1,009 14:27 26:02 — ⚔ M@A into Archers
20 848 14:54 21:03 — ⛏ Fast Castle
14 578 14:18 19:36 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,570 13,585 6,840 3,100 37,095 40,053
10,975 10,510 6,910 2,320 30,715 31,520
9,100 8,040 2,780 1,275 21,195 23,623
9,140 6,562 1,315 1,755 18,772 22,682
4,575 7,401 4,405 1,500 17,881 17,238
6,945 6,594 2,125 1,705 17,369 18,639
8,245 5,324 1,815 1,175 16,559 19,924
3,100 5,415 250 500 9,265 9,284
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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