AoeStats
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Arena

511658495Analyzed
4v4 RM · 12d ago on Oct 6, 2026· 67m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Burmese · Colombia
1354
+10
🇺🇾 Wei · Uruguay
1226
+15
🇨🇴 Celts · Colombia
1191
+18
🇨🇱 Bohemians · Chile
1180
+18
vs
🇲🇽 Varangians · Mexico
1246
-16
🇨🇴 Saracens · Colombia
1230
-16
🇺🇸 Lithuanians · United States
1204
-15
🇲🇽 Saxons · Mexico
1182
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 3,454 10:08 16:02 40:18 ⚔ FC into Archers
50 3,366 10:17 14:11 30:59 ⛏ Fast Castle
46 3,097 9:59 18:31 35:12 ⛏ Fast Castle
40 2,698 10:20 16:08 — ⛏ Fast Castle
37 2,453 10:18 14:05 37:34 ⛏ Fast Castle
35 2,358 10:01 14:15 37:37 ⛏ Fast Castle
25 1,688 11:14 15:10 40:12 ⛏ Fast Castle
24 1,619 9:38 13:31 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
63,285 30,300 21,890 2,825 118,300 127,842
37,250 34,833 22,445 3,350 97,878 103,390
40,520 36,838 14,975 3,450 95,783 120,120
44,435 19,715 24,885 2,800 91,835 97,309
34,120 29,057 15,675 3,000 81,852 93,273
36,125 20,735 17,095 3,815 77,770 78,945
13,295 22,135 15,775 850 52,055 56,361
15,440 15,880 4,200 1,870 37,390 41,579
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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