AoeStats
← 司馬馬摩隱十年磨一劍

Arena

513364581Analyzed
3v3 RM · 4d ago on Oct 13, 2026· 43m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Danes · China
1291
+12
🇨🇳 Muisca · China
1275
+13
🇨🇳 Slavs · China
1110
+19
vs
1382
-22
1176
-14
🇹🇼 Teutons · Taiwan
1028
-8
Player eAPM Actions Feudal Castle Imperial Opening
38 1,623 9:22 24:22 42:45 ⚔ Towers FC
34 1,460 12:12 16:21 — ⛏ Fast Castle
32 1,361 10:53 14:37 33:23 ⛏ Fast Castle
26 1,120 10:55 15:25 36:37 ⛏ Fast Castle
23 1,000 10:54 14:35 28:36 ⛏ Fast Castle
20 862 11:46 15:44 34:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,055 20,890 12,515 5,135 67,595 78,148
14,425 9,110 6,390 1,785 31,710 34,648
12,310 4,730 3,650 2,140 22,830 25,803
7,425 7,045 5,565 1,435 21,470 29,392
7,450 6,213 1,100 1,955 16,718 23,030
5,395 4,978 2,410 885 13,668 13,947
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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