AoeStats
← 司馬馬摩隱十年磨一劍

Arena

511428710Analyzed
4v4 RM · 14d ago on Oct 5, 2026· 45m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Mapuche · Canada
1545
+14
🇧🇷 Burgundians · Brazil
1504
+15
1471
+17
🇨🇦 Khmer · Canada
1450
+18
vs
🇺🇸 Slavs · United States
1558
-19
🇺🇸 Tupi · United States
1485
-16
🇺🇸 Tatars · United States
1465
-15
🇩🇪 Dravidians · Germany
1441
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 2,514 10:17 14:31 35:10 ⛏ Fast Castle
51 2,309 10:45 14:21 30:16 ⛏ Fast Castle
45 2,036 10:22 14:03 33:18 ⛏ Fast Castle
43 1,952 10:10 14:44 30:16 ⛏ Fast Castle
41 1,842 9:30 14:20 27:30 ⛏ Fast Castle
27 1,236 10:19 14:07 28:53 ⛏ Fast Castle
26 1,174 12:01 15:06 29:07 ⛏ Fast Castle
25 1,142 10:37 14:13 28:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,535 14,615 13,670 5,655 70,475 75,752
32,445 16,885 13,665 3,650 66,645 70,150
22,495 22,445 14,945 4,950 64,835 75,417
23,320 20,760 15,600 1,080 60,760 70,370
20,265 24,935 13,275 1,700 60,175 69,808
29,660 14,125 11,765 1,545 57,095 61,965
22,885 10,325 20,825 2,800 56,835 57,891
17,405 19,470 10,195 310 47,380 49,183
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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