AoeStats
← 司馬馬摩隱十年磨一劍

African Clearing

511391392Analyzed
4v4 RM · 11d ago on Oct 4, 2026· 20m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Huns · Mexico
1484
+14
1456
+15
🇭🇺 Vikings · Hungary
1453
+15
🇩🇪 Portuguese · Germany
1427
+16
vs
🇨🇳 Bengalis · China
1535
-20
🇨🇳 Tatars · China
1512
-18
🇨🇳 Aztecs · China
1393
-13
🇨🇳 Celts · China
1270
-9
Player eAPM Actions Feudal Castle Imperial Opening
39 808 12:53 — — ⚔ Scout Rush
34 694 13:38 — — ⚔ Drush into Skirms
33 687 12:49 — — ⚔ M@A Rush
32 664 12:44 16:49 — ⚔ FC into Scouts
31 649 12:35 18:43 — ⛏ Fast Castle
29 604 12:36 — — ⚔ Archer Rush
21 429 13:27 17:24 — ⛏ Fast Castle
20 405 13:01 20:15 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,650 2,848 300 300 8,098 7,492
3,950 2,455 895 100 7,400 7,828
3,425 2,539 550 850 7,364 6,949
2,750 3,138 1,135 260 7,283 7,510
3,650 2,490 880 100 7,120 6,682
3,950 1,625 400 100 6,075 6,107
3,175 2,127 310 100 5,712 6,586
2,980 2,145 250 225 5,600 6,345
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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