AoeStats
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Arabia

511677257Analyzed
1v1 RM · 1mo ago on Oct 6, 2026· 73m 51s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Huns · Colombia
878
+15
vs
🇦🇷 Franks · Argentina
857
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 3,555 9:50 23:18 38:56 ⚔ Scout Rush
23 1,699 12:25 23:04 34:51 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
27,720 32,855 18,040 2,900 81,515 98,190
24,755 15,529 15,300 5,400 60,984 62,791
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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