AoeStats
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Arena

512440142Analyzed
3v3 RM · 7d ago on Oct 9, 2026· 38m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Goths · Taiwan
933
+19
🇹🇼 Bengalis · Taiwan
918
+20
🇹🇷 Turks · Türkiye
870
+22
vs
🇦🇷 Byzantines · Argentina
1074
-22
🇦🇷 Italians · Argentina
987
-20
🇦🇷 Spanish · Argentina
957
-21
Player eAPM Actions Feudal Castle Imperial Opening
21 815 11:23 16:45 30:03 ⛏ Fast Castle
21 790 11:08 20:48 36:33 ⛏ Fast Castle
20 748 10:41 16:47 33:02 ⛏ Fast Castle
20 767 10:33 22:51 — ⛏ Fast Castle
18 692 9:46 18:00 32:13 ⛏ Fast Castle
17 643 10:24 17:01 36:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,065 10,605 7,375 1,500 40,545 46,979
14,410 9,855 9,625 1,705 35,595 39,822
16,595 9,815 4,525 1,500 32,435 37,503
13,895 8,055 7,260 950 30,160 32,950
11,300 4,715 4,750 850 21,615 30,540
9,150 8,115 3,525 350 21,140 31,939
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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