AoeStats
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Yucatan

512429403Analyzed
3v3 RM · 6d ago on Oct 9, 2026· 70m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
1102
+21
🇩🇪 Burmese · Germany
1076
+13
🇩🇪 Vikings · Germany
1040
+15
vs
🇦🇷 Franks · Argentina
1089
-15
🇦🇷 Italians · Argentina
1000
-13
🇦🇷 Bengalis · Argentina
972
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 2,985 11:01 15:24 37:55 ⛏ Fast Castle
35 2,498 15:02 19:09 55:51 ⛏ Fast Castle
32 2,263 10:04 16:56 44:20 ⛏ Fast Castle
26 1,840 12:33 29:58 38:58 ⚔ Archer Rush
25 1,741 12:05 18:25 39:48 ⛏ Fast Castle
22 1,535 11:03 22:24 43:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,140 19,290 10,425 9,460 88,315 114,855
33,040 19,260 25,440 5,015 82,755 99,580
38,295 31,070 7,325 5,875 82,565 88,493
20,080 29,355 22,290 6,850 78,575 92,075
28,585 12,760 19,980 3,475 64,800 72,895
26,785 9,535 12,145 750 49,215 56,913
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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