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Black Forest

510930490Analyzed
2v2 RM · 14d ago on Oct 3, 2026· 55m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
1141
+14
🇦🇷 Saracens · Argentina
1126
+15
vs
🇺🇸 Spanish · United States
1123
-15
🇦🇷 Khmer · Argentina
1089
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,868 11:12 19:34 31:28 ⚔ Archer Rush
32 1,789 11:42 16:10 33:10 ⛏ Fast Castle
23 1,277 14:11 18:35 37:25 ⛏ Fast Castle
19 1,035 14:45 19:04 33:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,145 20,885 18,845 4,360 66,235 79,055
22,865 17,416 15,260 2,640 58,181 70,498
27,570 19,274 9,215 1,015 57,074 66,821
21,000 14,267 12,915 2,985 51,167 56,542
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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