AoeStats
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Black Forest

511553404Analyzed
2v2 RM · 12d ago on Oct 5, 2026· 73m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Chinese · Türkiye
581
+19
🇹🇷 Goths · Türkiye
561
+19
vs
🇩🇪 Lithuanians · Germany
647
-19
🇫🇮 Britons · Finland
640
-19
Player eAPM Actions Feudal Castle Imperial Opening
24 1,784 13:23 24:49 36:53 ⛏ Fast Castle
21 1,510 12:48 25:29 36:07 ⛏ Fast Castle
14 1,059 13:18 23:44 36:07 ⛏ Fast Castle
10 755 14:31 23:08 41:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,280 38,384 28,350 3,050 92,064 116,633
25,400 37,110 24,105 4,530 91,145 119,657
38,350 22,124 21,900 4,700 87,074 103,955
31,855 25,579 15,930 1,125 74,489 107,757
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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