AoeStats
← R2D2

MegaRandom

510809727Analyzed
2v2 RM · 14d ago on Oct 2, 2026· 89m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Wei · Sweden
755
+14
🇸🇪 Saracens · Sweden
755
+14
vs
🇵🇪 Inca · Peru
718
-15
🇩🇪 Armenians · Germany
692
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 3,089 10:55 17:16 36:53 ⛏ Fast Castle
29 2,605 11:09 26:26 54:04 ⛏ Fish Boom FC
21 1,891 14:52 27:53 39:41 ⚔ Champis into Archers
13 1,120 14:00 22:22 41:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,455 34,835 42,660 6,020 126,970 134,334
32,205 29,925 29,315 7,660 99,105 130,718
28,915 35,655 22,550 8,370 95,490 117,874
30,425 28,145 22,730 4,245 85,545 92,315
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.