AoeStats
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Arena

513532012Analyzed
4v4 RM · 4d ago on Oct 14, 2026· 14m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
1402
+15
🇺🇸 Khitans · United States
1380
+16
🇺🇸 Cumans · United States
1370
+17
🇺🇸 Italians · United States
1367
+17
vs
🇵🇪 Mongols · Peru
1426
-19
🇨🇴 Turks · Colombia
1387
-16
🇬🇹 Lithuanians · Guatemala
1366
-15
🇺🇸 Franks · United States
1358
-15
Player eAPM Actions Feudal Castle Imperial Opening
72 1,037 10:56 — — ⛏ Fast Castle
49 711 9:15 13:01 — ⛏ Fast Castle
46 659 11:16 — — ⛏ Fast Castle
42 605 11:44 — — ⛏ Fast Castle
38 545 10:00 13:35 — ⛏ Fast Castle
36 517 11:23 — — ⛏ Fast Castle
32 466 9:12 — —
25 367 11:44 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
2,825 1,255 250 0 4,330 4,939
2,825 1,150 200 100 4,275 4,650
2,475 1,640 0 100 4,215 4,427
2,700 1,280 200 0 4,180 5,684
3,100 800 200 0 4,100 6,520
2,750 1,095 200 0 4,045 4,461
2,650 1,000 250 0 3,900 4,682
2,350 920 200 0 3,470 4,474
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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