AoeStats
← Guilhaz

Baltic

512168002Analyzed
4v4 RM · 13d ago on Oct 8, 2026· 78m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Saxons · India
1057
+16
🇩🇪 Teutons · Germany
1051
+16
🇵🇹 Varangians · Portugal
1020
+17
🇨🇭 Britons · Switzerland
1017
+17
vs
🇹🇼 Bohemians · Taiwan
1137
-21
🇹🇼 Japanese · Taiwan
1033
-16
🇨🇳 Italians · China
1021
-15
🇹🇼 Goths · Taiwan
994
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 3,473 13:11 16:50 29:03 ⛏ Fish Boom FC
31 2,447 10:14 16:19 37:42 ⛏ Fish Boom FC
29 2,273 11:56 18:59 33:24 ⛏ Fish Boom FC
27 2,133 11:57 16:00 36:31 ⛏ FC into Fish Boom
26 2,044 12:11 20:31 33:24 ⚔ Archer Rush
23 1,784 11:29 19:23 32:38 ⛏ Fish Boom FC
16 1,263 11:08 15:58 28:33 ⛏ Fast Castle
9 694 11:40 20:30 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,870 29,585 27,395 8,325 110,175 184,485
22,510 51,833 27,145 3,475 104,963 134,315
23,750 43,861 21,640 3,455 92,706 115,905
38,115 27,300 11,215 2,800 79,430 80,683
18,625 28,960 8,440 5,865 61,890 62,932
14,710 29,915 11,505 3,000 59,130 62,777
21,410 13,850 10,215 2,750 48,225 135,228
5,395 3,150 825 270 9,640 11,351
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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