AoeStats
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Black Forest

513111175Analyzed
3v3 RM · 5d ago on Oct 12, 2026· 27m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇹 Varangians · Lithuania
1449
+12
🇺🇸 Malay · United States
1397
+14
🇱🇻 Danes · Latvia
1393
+13
vs
🇲🇽 Mongols · Mexico
1352
-13
🇺🇸 Ethiopians · United States
1348
-13
🇨🇦 Danes · Canada
1339
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 1,354 10:21 14:38 — ⛏ Fast Castle
41 1,110 10:48 14:44 — ⛏ Fast Castle
36 976 10:02 15:49 — ⛏ Fish Boom FC
31 833 11:09 15:30 — ⛏ Fish Boom FC
30 815 11:10 19:32 — ⛏ Fish Boom FC into Galleys
24 643 10:51 15:55 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,725 10,649 1,050 890 19,314 21,504
7,275 10,795 250 915 19,235 24,980
7,375 7,445 1,440 300 16,560 19,165
5,900 7,472 435 250 14,057 17,689
7,720 2,456 1,320 650 12,146 11,929
4,050 3,451 930 330 8,761 9,538
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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