AoeStats
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Arena

517292097Analyzed
4v4 RM · 7d ago on Oct 29, 2026· 56m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
1073
+15
🇳🇴 Khmer · Norway
1049
+16
🇨🇦 Slavs · Canada
1036
+17
🇬🇧 Huns · United Kingdom
982
+19
vs
🇨🇱 Mongols · Chile
1088
-18
🇨🇳 Hindustanis · China
1084
-18
🇦🇷 Koreans · Argentina
1072
-18
🇦🇷 Byzantines · Argentina
968
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 2,582 10:16 18:17 36:35 ⛏ Fast Castle
38 2,145 12:39 18:13 35:11 ⛏ Fast Castle
37 2,092 13:23 16:16 29:04 ⛏ Fast Castle
35 1,975 10:24 15:13 30:21 ⛏ Fast Castle
33 1,857 9:31 13:57 28:36 ⛏ Fast Castle
25 1,448 10:40 16:49 36:14 ⛏ Fast Castle
24 1,384 11:23 16:13 34:59 ⛏ Fast Castle
22 1,251 12:39 16:11 29:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
63,055 20,025 23,105 5,500 111,685 123,965
47,070 21,695 20,155 5,025 93,945 109,739
38,610 20,305 24,715 2,350 85,980 97,367
37,295 29,435 9,680 2,685 79,095 82,765
35,765 17,700 24,630 850 78,945 94,859
19,050 28,600 17,380 3,950 68,980 86,102
31,920 15,255 14,355 2,950 64,480 83,921
15,515 17,775 8,500 2,205 43,995 49,415
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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