AoeStats
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African Clearing

517286757Analyzed
2v2 RM · 6d ago on Oct 29, 2026· 42m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Wei · United States
1116
+15
🇺🇸 Mongols · United States
1050
+18
vs
🇦🇷 Berbers · Argentina
1110
-17
🇦🇷 Vietnamese · Argentina
1088
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 1,817 14:23 22:38 39:10 ⛏ Fast Castle
25 1,052 13:57 18:34 42:19 ⛏ Fast Castle
24 1,036 14:20 19:57 34:23 ⚔ Scouts FC
18 787 13:16 18:35 37:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,965 11,129 8,310 1,740 39,144 42,792
11,320 12,946 4,920 1,660 30,846 32,782
11,565 8,757 6,400 1,700 28,422 29,519
12,860 5,350 9,140 990 28,340 28,941
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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