AoeStats
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Nomad

517279065Analyzed
2v2 RM · 8d ago on Oct 29, 2026· 60m 36s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Teutons · Austria
1107
+15
🇦🇹 Poles · Austria
1073
+17
vs
🇦🇷 Byzantines · Argentina
1105
-17
🇩🇪 Hindustanis · Germany
1073
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 1,844 14:27 25:43 41:56 ⚔ Fish Boom into M@A into Towers
29 1,787 17:15 25:43 31:10 ⚔ Fish Boom into Fire Galleys into Skirms into Fast Imp
23 1,373 13:27 26:44 44:33 ⚔ Fish Boom into Scouts
20 1,208 17:49 31:10 46:28 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
35,125 25,952 18,585 6,415 86,077 97,465
24,980 20,209 19,865 4,225 69,279 85,750
23,400 19,424 9,810 1,610 54,244 57,354
18,510 14,425 3,780 2,030 38,745 47,343
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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