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Pilgrims

516273216Analyzed
3v3 RM · 12d ago on Oct 25, 2026· 67m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Ethiopians · Austria
1183
+16
🇨🇴 Bengalis · Colombia
1157
+17
🇨🇴 Malians · Colombia
1132
+17
vs
🇨🇱 Lithuanians · Chile
1209
-18
🇨🇿 Italians · Czechia
1185
-17
🇦🇷 Vietnamese · Argentina
1120
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 3,174 11:33 19:57 32:16 ⛏ Fish Boom FC into Fire Galleys
39 2,643 11:37 15:27 28:34 ⛏ Fish Boom FC into Galleys
31 2,075 12:33 22:26 44:27 ⚔ Fish Boom into Drush into Galleys into Fire Galleys into Skirms
27 1,849 9:26 13:51 32:41 ⛏ Fish Boom FC
27 1,789 14:55 20:20 38:05 ⛏ Fish Boom into Fire Galleys FC
18 1,210 12:15 18:27 28:25 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
40,225 26,370 19,055 2,700 88,350 92,479
31,070 21,374 14,815 3,810 71,069 76,605
27,240 21,665 15,720 3,625 68,250 75,619
29,125 16,949 15,550 3,860 65,484 69,205
17,170 22,704 10,970 3,750 54,594 64,547
13,555 20,150 9,290 1,750 44,745 52,557
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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